The Laser Blaster is an Action Block that emits a laser beam (either as a solid beam, like a flashlight, or as a series of pulses, like bullets).
Notes
- The Laser Blaster's "offset" positioning allows it to be rotated on its base plate for differing placements.
- The Laser Blaster can be attached to any other block using two of its surfaces: its flat back cylinder end, or its side connector plate.
- When using the Beam or Pulse tiles, the color of the Laser Blaster's beam can be changed by painting the inset area of the Laser Blaster model (inside the barrel, or in the vent slots on the Laser Blaster's octagonal front section).
- The Laser Blaster's on/off state is fully programmable using its Programming Window - it can be set up to fire conditionally (when a control button is pressed, or only when inside a Trigger Volume, etc.
- By default, a placed Laser Blaster adds a Beam Scripting Tile to its Programming Window. On play, the Laser Blaster will emit a constant beam. This default Tile can be replaced or modified by the user.
List of Scripting Tiles
Image Tile Name Description Parameter Beam Causes the Laser Blaster to emit a constant laser beam N/A Pulse Causes the Laser Blaster to emit laser pulses; refire rate is user definable using the tile's Speed slider Speed (Slider) Hit By Laser Conditional; triggers user-defined behavior when a model is hit by a laser beam Mode Change (Click) - Chunk or Model Tag Hit By Laser Conditional; triggers user-defined behavior when a model with the specified Tag is hit by a laser beam Mode Change (Click) - Chunk or Model
Usage
Usage information for this block.
Tips & Tricks
Tips and tricks for this block.