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Image | Tile Name | Description | Parameter |
---|---|---|---|
Hide Block/Model | Hides the block/model | Either block or model | |
Appear Block/Model | Unhides the block/model | Either block or model |
All blocks have a hidden attribute.
Hide and Appear are General Actions that set this hidden attribute to true and false.
Usage[]
As an action[]
Hide makes the block hidden.
Appear makes the block not hidden.
As a condition[]
Hide is True if the block or model is hidden.
Appear is True if the block or model is not hidden.
Notes[]
- Both Hide and Appear have a split-second delay during which the affected blocks can be seen shrinking/enlarging.
- Hidden blocks are not visible.
- Hidden blocks cannot be dragged.
- Hidden blocks are automatically muted.
- Hidden blocks do not collide. They can pass through other blocks and the terrain.
- Being hidden or not hidden does not affect the mass of the block.
- Completely hidden models cannot move, but partially hidden models can still move.
- Hidden blocks cannot Unfreeze. (Possible bug?)
Warning[]
Making the model hide and the block appear simultaneously does not always produce desired results. Add a slight delay to the block appearing to prevent this. Or, if you just want that block to always be visible, put no input and then Appear (block only).