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Sidewinder Missile

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Missile B HD.png

The Sidewinder Missile is an Action Block that detonates its explosive payload on impact. The Sidewinder Missile has multiple modes of operation, and can function as a straight-fire missile, a homing missile, or a dropped bomb.

Notes[edit | edit source]


  • The Sidewinder Missile can be attached to any other block by only one of its surfaces: its side connector plate. The Sidewinder Missile detaches from its parent block when fired.


  • The Sidewinder Missile has three distinct behavior modes, one of which can be selected by adding the appropriate Action tile to the Programming Window:
    • Missile Behavior causes the missile to fire straight ahead without tracking
    • Ballistic Behavior causes the missile to fire in a straight trajectory and then arc down toward the ground
    • Bomb Behavior causes the missile to drop straight toward the ground


  • Each Sidewinder Missile Behavior tile (Missile, Ballistic, and Bomb) can be clicked to set the Sidewinder Missile's explosive force with a Slider. This displays an inner red sphere and an outer white sphere. Blocks caught within the explosion's red sphere will always be destroyed; blocks caught within the white sphere may or may not be destroyed on a randomized basis.


  • Each Sidewinder Missile can be assigned to a unique numbered group using the Label tile. When used together with a Missile Controller Action Block, this allows controlled firing of specific missile groups separately (for example, firing all missiles on a plane's left wing at the same time, or staggering fire from every other missile in a rack).


List of Scripting Tiles[edit | edit source]

Image Tile Name Description Parameter
95x75
Missile Behavior Causes the Sidewinder Missile to fly in a straight line when fired Yield (Slider)
95x75
Ballistic Behavior Causes the Sidewinder Missile to fly forward for a short time, then be pulled down by gravity (an arcing trajectory) Yield (Slider)
95x75
Bomb Behavior Causes the Sidewinder Missile to fall straight down when fired Yield (Slider)
95x75
Fire Fires the Sidewinder Missile (with a definable amount of force/speed) Force (Slider)
95x75
Reload Reloads another Sidewinder Missile in the same spot as the original N/A
95x75
Label Makes the Sidewinder Missile a member of the selected number group Mode Change (Click) - Missile Group Number
95x75
Lock On Creates a "Homing Sidewinder Missile" that turns toward the nearest block with the specified Tag (time slider controls how long the Missile flies after launch before starting to seek the Tagged block) Time (Slider)


Usage[edit | edit source]

Usage information for this block.

Tips & Tricks[edit | edit source]

Tips and tricks for this block.