Scripting tiles are tiles that are used to make certain objects perform specific actions. Scripting Tiles can be dragged out of the Scripting Window and into a certain object's Action Panel. All Scripting Tiles are unlimited in amount, so don't worry about running out of scripting tiles.
There are Scripting Tiles that can be added to every object. For example, we can add a Hide Scripting Tile to pretty much into any object's Action Panel. Then, there are Scripting Tiles that can only be added to a specific type of object. For example, we can only add a Pulse Scripting Tile to lasers, but not to anything else.
Some Scripting Tiles use a Parameter to change an amount or switching modes. For example, we can edit the amount of time for a Wait Scripting Tile. You can edit the Parameter by tapping on a Scripting Tile that is in the Action Panel for any object. Some Scripting Tiles don't have a Parameter, so not every Scripting Tile can be changed.