Laser

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Laser HD.png

The Laser is an Action Block that emits a laser beam (either as a solid beam, like a flashlight, or as a series of pulses, like bullets).

Notes[edit | edit source]


  • The Laser can be attached to any other block using two of its surfaces: its flat back cylinder end, or its side connector plate.


  • When using the Beam or Pulse tiles, the color of the Laser's beam can be changed by painting the inset area of the Laser model (inside the barrel, or in the vent slots on the Laser's cylindrical body).


  • The Laser's on/off state is fully programmable using its Programming Window - it can be set up to fire conditionally (when a control button is pressed, or only when inside a Trigger Volume, etc.


  • By default, a placed Laser adds a Beam Scripting Tile to its Programming Window. On play, the Laser will emit a constant beam. This default Tile can be replaced or modified by the user.


List of Scripting Tiles[edit | edit source]

Image Tile Name Description Parameter
95x75
Beam Causes the Laser to emit a constant laser beam N/A
95x75
Pulse Causes the Laser to emit laser pulses; refire rate is user definable using the tile's Speed slider Speed (Slider)
95x75
Hit By Laser Conditional; triggers user-defined behavior when a model is hit by a laser beam Mode Change (Click) - Chunk or Model
95x75
Tag Hit By Laser Conditional; triggers user-defined behavior when a model is hit by a laser beam whose source has the specified Tag Mode Change (Click) - Chunk or Model


Usage[edit | edit source]

Usage information for this block.

Tips & Tricks[edit | edit source]

Tips and tricks for this block.