The Laser is an Action Block that emits a laser beam (either as a solid beam, like a flashlight, or as a series of pulses, like bullets).
Notes[edit | edit source]
- The Laser can be attached to any other block using two of its surfaces: its flat back cylinder end, or its side connector plate.
- When using the Beam or Pulse tiles, the color of the Laser's beam can be changed by painting the inset area of the Laser model (inside the barrel, or in the vent slots on the Laser's cylindrical body).
List of Scripting Tiles[edit | edit source]
Image Tile Name Description Parameter Beam Causes the Laser to emit a constant laser beam N/A Pulse Causes the Laser to emit laser pulses; refire rate is user definable using the tile's Speed slider Speed (Slider) Hit By Laser Conditional; triggers user-defined behavior when a model is hit by a laser beam Mode Change (Click) - Chunk or Model Tag Hit By Laser Conditional; triggers user-defined behavior when a model is hit by a laser beam whose source has the specified Tag Mode Change (Click) - Chunk or Model
Usage[edit | edit source]
Usage information for this block.
Tips & Tricks[edit | edit source]
Tips and tricks for this block.