The Jukebox is an Tile; it controls what music is selected when playing a world.
Notes[]
- Each piece of music in the game can be assigned to play in a given world by using its associated tile in the Programming Window.
- The music track can be changed on the fly using conditional triggers (such as Trigger Volumes or Signals).
- By default, a placed Jukebox adds an On Play Scripting Tile and an Tile tile to its Script Window. On play, the world will begin playing the "Tile" musical theme. These default Tiles can be replaced or modified by the user.
- You can’t sell the jukebox
List of Scripting Tiles[]
Image Tile Name Description Parameter Height FX Adds effects to the music when the camera is underwater or at a high altitude. Volume (Slider) Build Plays the "Build" soundtrack Volume (Slider) Winter Plays the "Winter" soundtrack Volume (Slider) Action Plays the "Action" soundtrack Volume (Slider) Fantasy Plays the "Fantasy" soundtrack Volume (Slider) Space Plays the "Space" soundtrack Volume (Slider) Creative Plays the "Creative" soundtrack Volume (Slider) Harvest Plays the "Harvest" soundtrack Volume (Slider) Aero Plays the "Heroes of Aero" soundtrack Volume (Slider) Logic Plays the "Logic" soundtrack Volume (Slider) Think Plays the "Think" soundtrack Volume (Slider) Title Plays the "Blocksworld Title Screen" soundtrack Volume (Slider) G.I. Joe Plays the "G.I Joe" soundtrack Volume (Slider) Hero Plays the "Hero" soundtrack Volume (Slider) Villain Plays the "Villain" soundtrack Volume (Slider) Tension Plays the "Tension" soundtrack Volume (Slider) Explore Plays the "Explore" soundtrack Volume (Slider) Dino Action Plays the "Dino Action" soundtrack Volume (Slider) Samurai Action Plays the "Samurai Action" soundtrack Volume (Slider) Samurai Sneaky Plays the "Samurai Sneaky" soundtrack Volume (Slider)
Usage[]
Usage information for this block.
Tips & Tricks[]
Tips and tricks for this block.