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Building Blocks are Blocksworld's easiest, most straightforward building tools. They consist of simple geometric shapes such as Cubes and Pyramids.
Since Building Blocks can be scaled on at least one axis, they are incredibly versatile for building. Entire structures can be created with a simple combination of a few primitive block shapes. For example, a scaled-up Cube can be used as the basis for an entire car frame, or a lengthened Wedge can become a full windshield.
Many Building Blocks are inner or outer corner shapes whose angles match up to simpler Blocks; these can be combined with basic forms to create almost any edge shape desired.
Block Image | Block Name | Description | Scalable? |
---|---|---|---|
Cube | Six-sided cube | 3 axes | |
Slab | 1/2 cube; can be rotated to interlock with another Slab or a Post | 2 axes | |
Post | Behaves like narrow Slab; can be rotated to interlock with another Post or a Slab | 1 axis | |
Slab Slant | Angled slab | 3 axes | |
Truncated Pyramid | Flat-topped pyramid | 3 axes | |
Slab Wing | Tapered slab; can be rotated to interlock with another Slab or a Post | 2 axes | |
Truncated Pyramid Corner | Outer corner version of Truncated Pyramid | 3 axes | |
Truncated Wedge | Flat-topped version of Wedge | 3 axes | |
Wedge | 45 degree wedge/triangle | 3 axes | |
Slab Wedge | Thinned 45 degree wedge; can be rotated to interlock with another Slab or a Post | 2 axes | |
Corner | Corner pyramid with 45 degree edge cut | 3 axes | |
Corner Split Right | Split corner pyramid (right side orientation) | 3 axes | |
Corner Split Left | Split corner pyramid (left side orientation) | 3 axes | |
Corner Inverse | Six-sided cube with pyramid slice missing | 3 axes | |
Wedge Corner Pyramid | Outer corner version of Pyramid | 3 axes | |
Pyramid | Four-sided pyramid | 3 axes | |
Leaning Pyramid | Four-sided pyramid with edge-shifted point | 3 axes | |
Prism | Upward wedge with A-frame "roof line" | 3 axes | |
Small Spike | Small ornamental spike; can be rotated on face for differing placements | 3 axes | |
Octagonal Cylinder Corner | Convex 1/4 octagon block | 3 axes | |
Slab Octagonal Cylinder Corner | Convex 1/4 octagon slab; can be rotated to interlock with another Slab or a Post | 2 axes | |
Slice | Convex 1/4 cylinder block | 3 axes | |
Slice Inverse | Concave 1/4 cylinder block | 3 axes | |
Slice Corner | Convex 1/8 sphere corner block | 3 axes | |
Slice Corner Edge | Cube block with spherical corner bevel | 3 axes | |
Cylinder | Cylinder with smooth side facets | 3 axes | |
Truncated Cone | Flat-topped cone with smooth side facets | 3 axes | |
Octagonal Cylinder | Cylinder with octagonal side facets | 3 axes | |
Octagonal Cone | Cone with octagonal side facets | 3 axes | |
Smooth Cone | Cone with smooth side facets | 3 axes | |
Hemisphere | Half-sphere block with smooth facets | 3 axes | |
Octagonal Hemisphere | Half-sphere block with octagonal facets | 3 axes | |
Bumper | Half-circle slab; can be rotated to interlock with another Slab or a Post | 2 axes | |
Slice Crenelation | Convex 1/4 cylinder block with half-depth grooved slots | 3 axes | |
Crenelation | Cube with half-depth grooved slots | 3 axes | |
Tube Slice | Tube with 45 degree angled slice | 3 axes | |
Quarter Torus | 1/4 ring torus section | 3 axes | |
Cube (No Top Glue) | Six-sided cube; black face has no glue (will not attach to blocks) | 3 axes | |
Wedge (No Glue) | 45 degree wedge / triangle; black face has no glue (will not attach to blocks) | 3 axes | |
Slab (No Glue) | 1/2 cube; can be rotated to interlock with another Slab or a Post; black face has no glue (will not attach to blocks) | 2 axes | |
Slab Tombstone (No Glue) | Tab-shaped slab; can be rotated to interlock with another Slab or a Post; black face has no glue (will not attach to blocks) | 2 axes | |
Prism (No Glue) | Upward wedge with A-frame "roof line"; black face has no glue (will not attach to blocks) | 3 axes | |
Column | Tapered cylindrical column | 3 axes | |
Column Top | End plate for tapered cylindrical SAM Column | 3 axes | |
Temple Corner | Temple roof outer corner | 3 axes | |
Temple Inside Corner | Temple roof inner corner | 3 axes | |
Temple Straight | Temple roof straight segment | 3 axes | |
Window | Rectangular window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window | Half height window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window Slice Corner | 1/8 sphere window; assign Opaque Shader to glass to remove transparency | 3 axes | |
Window Slice Flat | 1/4 circle window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window Slice | 1/4 circle profile window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window Wedge Corner | Triangular corner window; assign Opaque Shader to glass to remove transparency | 3 axes | |
Window Wedge Flat | Triangular flat window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window Wedge | Angled wedge window; assign Opaque Shader to glass to remove transparency | 3 axes | |
Window Circle | Circular window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window | Octagonal window; assign Opaque Shader to glass to remove transparency | 2 axes | |
Window Diamond | Diamond window; assign Opaque Shader to glass to remove transparency | 3 axes |