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Antigravity Block

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Antigravity Pump HD.png

The Antigravity Block is an Action Block. The Antigravity Block can generate thrust for flight, hovering, or moving.

Notes[edit | edit source]


  • The Antigravity Block can be attached to any other block by any of its surfaces.


  • If a block is attached to the Antigravity Block, it can be moved by the Antigravity Block's thrust. (Symmetrical/balanced models will move best, as the model's center of gravity is used correctly.)


  • Flying or hovering vehicles can be driven completely by a single Antigravity Block. Attaching Controls directly to specific forces (for example, Mover Up to forward thrust, etc) allows full Mover usage without further control surfaces or additional Stabilizers.


  • By default, a placed Antigravity Block adds an Align Scripting Tile and a Levitate tile to its Script Window. On play, the Antigravity Block will align to the ground (with a setting of force 2) and levitate at its current height (with a setting of force 5). This default Tile can be replaced or modified by the user.


List of Scripting Tiles[edit | edit source]

Image Tile Name Description Parameter
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Thrust Creates forward thrust from the Antigravity Block; the block can be attached to objects to move them Force (Slider)
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Hover Causes the Antigravity Block (and any attached model) to attempt to hover at a defined altitude (in Block units) Height (Slider)
95x75
Align To World Keeps the Antigravity Block (and any attached model) aligned "flat" to the world Strength (Slider)
95x75
Align To Ground Keeps the Antigravity Block (and any attached model) aligned to the angle of the terrain underneath it Strength (Slider)
95x75
Stay Causes the Antigravity Block (and any attached model) to try to maintain its starting altitude Force (Slider)
95x75
Fall Causes the Antigravity Block (and any attached model) to fall towards the ground Strength (Slider)
95x75
Levitate Causes the Antigravity Block (and any attached model) to fly upwards from the ground Strength (Slider)
95x75
Fall Part Causes a model section connected to the Antigravity Block to fall towards the ground (example: a model section separated by different Action Blocks - see Chunk) Strength (Slider)
95x75
Levitate Part Causes a model section connected to the Antigravity Block to fly upwards from the ground (example: a model section separated by different Action Blocks - see Chunk) Strength (Slider)
95x75
Reverse Creates reverse thrust from the Antigravity Block; the block can be attached to objects to move them Force (Slider)
95x75
Lift Creates upward lift from the Antigravity Block; the block can be attached to objects to move them Force (Slider)
95x75
Drop Creates downward force from the Antigravity Block; the block can be attached to objects to move them Force (Slider)
95x75
Pitch Back Tilts the Antigravity Block (and any attached model) backward Force (Slider)
95x75
Pitch Forward Tilts the Antigravity Block (and any attached model) forward Force (Slider)
95x75
Turn Right Turns the Antigravity Block (and any attached model) right Force (Slider)
95x75
Turn Left Turns the Antigravity Block (and any attached model) left Force (Slider)
95x75
Roll Right Rolls the Antigravity Block (and any attached model) right Force (Slider)
95x75
Roll Left Rolls the Antigravity Block (and any attached model) right Force (Slider)
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Turn To Turns the Antigravity Block (and any attached model) toward the nearest block with the specified Tag Strength (Slider)
95x75
Turn From Turns the Antigravity Block (and any attached model) away from blocks with the specified Tag Strength (Slider)
95x75
Easy Turn Attaches a Mover directly to the Antigravity Block, and automatically assigns turning to the correct directional controls Speed (Slider)


Usage[edit | edit source]

Usage information for this block.

Tips & Tricks[edit | edit source]

The antigravity block does not lose any of its functionality when hidden. However, a property of completely-hidden models is that they behave like they are frozen and cannot move. To make a hidden, moving, and non-colliding model, simply attach a Trigger Volume containing the script:

Hide (block) -> Appear (block)

This has the effect of making the model not completely hidden, so it is still able to move.